Square Enix
| Country of origin | Japan |
|---|---|
| First created | 1975 |
| Original use | Video game development and publishing |
| Headquarters location | Shinjuku, Tokyo, Japan |
| Key franchises | Final Fantasy, Dragon Quest, Kingdom Hearts |
| Notable subsidiaries | Eidos-Montréal, Crystal Dynamics |
Origin and history
Square Enix originates from Japan and was formed in the final decades of the twentieth century through a merger. The company's history is rooted in two distinct entities: Square, founded in the 1980s, and Enix, founded around the same period. Square initially focused on software development and gained monumental success in the late 1980s with the launch of its *Final Fantasy* role-playing game series. Enix operated with a different model, famously publishing the *Dragon Quest* series developed by external studios, which became a cultural phenomenon in Japan. The two companies, having dominated the Japanese RPG genre for years, officially merged in the early 2000s to create the present-day entity. This consolidation combined Square's strengths in technical development and cinematic storytelling with Enix's expertise in publishing and managing major franchises.
What it is for
Square Enix is a major publisher and developer of interactive entertainment, primarily video games. Its core function is to finance, produce, market, and distribute games across global markets and multiple hardware platforms. The company is responsible for the stewardship and ongoing development of several of the industry's most long-running and lucrative intellectual property franchises. Beyond game production, it licenses its properties for a wide array of media, including film, television, novels, and merchandise. The publisher also operates in the digital space through mobile game divisions and the maintenance of subscription-based multiplayer online games. Furthermore, it supports a publishing arm for third-party titles and owns several development studios, both within Japan and internationally, coordinating their projects through a centralized corporate structure.
Pros and cons
A significant pro is the publisher's stewardship of iconic, genre-defining franchises with deeply established worlds and characters that guarantee a substantial built-in audience. The company often allocates high production budgets, resulting in titles with polished visuals, expansive soundtracks, and cinematic presentation that set industry standards. A notable con is a frequent inconsistency in game quality and design direction across releases, even within flagship series, leading to divisive receptions among long-time fans. The publisher's development cycles can be protracted, with major titles sometimes announced years in advance and undergoing turbulent production, causing delays or scaled-back final products. A common mistake for the company is a misjudgment of Western market tastes, occasionally leading to failed new intellectual property launches or poorly received narrative choices in established series. Some consumers regret pre-ordering or purchasing titles at full price due to the publisher's pattern of releasing extensive post-launch downloadable content and definitive editions that can make the initial release feel incomplete.
Who it suits
This publisher best suits players who prioritize narrative depth, world-building, and character-driven stories within the role-playing game genre above all other considerations. It is ideal for consumers who are loyal to specific long-running franchises and wish to follow every installment and spin-off, regardless of iterative changes. The company's output suits gamers with a high tolerance for complex, menu-driven combat systems and mechanics that often require significant time investment to master. It appeals to those who appreciate high-fidelity production values and are willing to accept sometimes-linear gameplay experiences in exchange for cinematic presentation. The publisher also caters to a dedicated community of multiplayer online game players committed to the persistent worlds of its long-running MMORPGs. It is less suited to players seeking consistent innovation from game to game or those who prefer short, focused experiences, as the design philosophy frequently emphasizes epic scale and lengthy playtimes.